With the project “The Sandcastle Workflow: A Malleable System for Visualizing Pre-modern Maps and Views,” Edward Triplett and Philip Stern are asking what we could learn about the medieval and early modern world if we used technology to try to understand the maps as they were drawn. They are also leading a related Data+ project for the summer of 2020.
Building Sandcastles with History
A team of students will explore new ways of reading pre-modern maps and perspectival views through image tagging, annotation and 3D modeling. Each student will build a typology of icons found in these early maps (for example, houses, churches, roads, rivers, etc.). By extracting, modeling, and cataloging these features, the team will create a library of 2D and 3D objects that will be used to (a) identify patterns in how space and power are represented across these maps, and (b) to create a model for “experiencing” these maps in 3D, using the Unity game engine platform. This is a combined Data+ / Bass Connections project that will instruct students in qualitative and quantitative mapping techniques, basic 3D modeling and the history of cartography.
Project Manager: Sam Horewood