A team of students will explore new ways of reading pre-modern maps and perspectival views through image tagging, annotation and 3D modeling. Each student will build a typology of icons found in these early maps (for example, houses, churches, roads, rivers, etc.). By extracting, modeling, and cataloging these features, the team will create a library of 2D and 3D objects that will be used to (a) identify patterns in how space and power are represented across these maps, and (b) to create a model for “experiencing” these maps in 3D, using the Unity game engine platform. This is a combined Data+ / Bass Connections project that will instruct students in qualitative and quantitative mapping techniques, basic 3D modeling and the history of cartography.
Project Manager: Sam Horewood